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Designing For The Digital Age: How To Create Human-Centered Products And Services 9780470229101书籍详细信息
- ISBN:9780470229101
- 作者:暂无作者
- 出版社:暂无出版社
- 出版时间:2009-02
- 页数:768
- 价格:477.20
- 纸张:胶版纸
- 装帧:平装
- 开本:大32开
- 语言:未知
- 丛书:暂无丛书
- TAG:暂无
- 豆瓣评分:暂无豆瓣评分
内容简介:
Whether you're designing consumer electronics, medical
devices, enterprise Web apps, or new ways to check out at the
supermarket, today's digitally-enabled products and services
provide both great opportunities to deliver compelling user
experiences and great risks of driving your customers crazy with
complicated, confusing technology.
Designing successful products and services in the digital age
requires a multi-disciplinary team with expertise in interaction
design, visual design, industrial design, and other disciplines. It
also takes the ability to come up with the big ideas that make a
desirable product or service, as well as the skill and perseverance
to execute on the thousand small ideas that get your design into
the hands of users. It requires expertise in project management,
user research, and consensus-building. This comprehensive,
full-color volume addresses all of these and more with detailed
how-to information, real-life examples, and exercises. Topics
include assembling a design team, planning and conducting user
research, analyzing your data and turning it into personas, using
scenarios to drive requirements definition and design,
collaborating in design meetings, evaluating and iterating your
design, and documenting finished design in a way that works for
engineers and stakeholders alike.
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作者介绍:
Kim Goodwin is VP Design and General Manager at Cooper, where
she leads both an integrated practice of interaction, visual, and
industrial designers and the development of the acclaimed Cooper U
design curriculum. Kim knows the design world from multiple angles;
she started as an in-house and freelance designer and spent several
years as an in-house creative director before joining Cooper 11
years ago. Kim has led projects involving a tremendous range of
design problems, including Web sites, complex analytical and
enterprise applications, phones, medical devices, services, and
even organizations. Her clients and employers have included
everything from one-man startups to the world's largest companies,
as well as universities and government agencies. This range of
experience and a passion for teaching have led to Kim's popularity
as an author and as a speaker at conferences and companies around
the world.
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其它内容:
媒体评论
"Kim's book is nothing less than a complete handbook for an
entire profession. Kim's unique background in the practice,
pedagogy, and epistemology of the design business has given her the
experience needed to write the ultimate 'how-to' book. Every step
in this fascinating and multi-faceted discipline is described in
detail in simple, readable prose, richly illustrated with examples
taken from real products, real clients, and real design problems.
This book is comprehensive in its scope, exhaustive in its depth,
authoritative in its practice, and priceless in its wisdom. I've no
doubt that this will become the most dog-eared, annotated and
worn-from-many-readings volume in your library."
—Alan Cooper, bestselling author of The Inmates Are Running the
Asylum and About Face 3: The Essentials of Interaction Design
"Kim is one of the brightest minds in the world of user
experience design. Her work on Goal-Directed Design and persona
development has set a standard."
—Jared Spool, Founding Principal, User Interface Engineering
书籍介绍
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.
Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
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